Timlah's Tech Blog

Blog Posts found: 27

How to conduct your own a11y audits

Written by: Timlah | Written on: 28 Apr 2025 | Estimated reading time: 3 minutes

Recently, I wrote an article on the importance of accessibility. I stand by this and think that there are some easy to implement tools, turning you from unaware about ... Read more...


Tic-Tac-Toe Now Live

Written by: Timlah | Written on: 22 Apr 2024 | Estimated reading time: less than a minute

For some reason I really enjoy making tiny little games for this site. Yesterday, I introduced a new game of Tic-Tac-Toe for anyone who's looking to play a very quick and simple game whilst here. There's not ... Read more...


Word-Up Visual Improvements

Written by: Timlah | Written on: 14 Apr 2025 | Estimated reading time: 2 minutes

For a while, my Word-Up game, a clone of a certain famous word game, has been a visual disaster. From the visual keyboard not fitting within the content, submitted words ... Read more...


tldraw - My go-to whiteboarding webapp

Written by: Timlah | Written on: 7 Apr 2025 | Estimated reading time: 2 minutes

Sometimes you just need a quick and easy webapp for throwing something together. For me, when I work on projects, I like to doodle up a wireframe of sorts. I could use more advanced software for this, I'm sure I'll eventually find something that can ... Read more...


Current Programming Naming Conventions Suck

Written by: Timlah | Written on: 1 Apr 2025 | Estimated reading time: 4 minutes

Being a full-stack developer, I find myself constantly running into issues with naming conventions. I thought I'd run through some variable conventions I see in my day-to-day coding tasks, break them down as to why they're not so good and introduce ... Read more...


We need to talk about A11y

Written by: Timlah | Written on: 24 Mar 2025 | Estimated reading time: 4 minutes

Did you know when you make a website using the relevant semantic markup, you get a lot of helping hands for accessibility from browsers? Do you know about what types of Assistive Technologies (AT) are out there? Do you think you'll never need to use ... Read more...


Work On Skell's Quest Has Resumed

Written by: Timlah | Written on: 7 May 2024 | Estimated reading time: 3 minutes

After a long period of absence from my main project, I've decided to pick Skell's Quest back up. For those of you unaware, I'm currently in the middle of a huge update, which has instanced zones, some basic cutscenes, bug fixes, combat improvements ... Read more...


NetBitPets Coming Soon

Written by: Timlah | Written on: 30 Apr 2024 | Estimated reading time: 1 minute

This website started life purely as a professional portfolio. Well, even before that, it started as a way to learn more about the main language I use at work - Scala. As time went on, I built up a projects page, in which each of my main projects get ... Read more...


In Response To Skills of a Successful Software Developer

Written by: Timlah | Written on: 20 Apr 2024 | Estimated reading time: 9 minutes

Recently, a no longer available bundle on Humble Bundle caught my attention; a bundle of Manning's books. Manning is a computing specialist publisher, ... Read more...


Obsidian is underrated

Written by: Timlah | Written on: 15 Apr 2024 | Estimated reading time: 4 minutes

A strange topic but one I'm somewhat passionate about, after I've seen the benefits of it. I think solo development, whether it's on a passion project like a web app or a game, or as part of a day job as a developer, note taking is really vital. ... Read more...


Hugo Static Site Generator

Written by: Timlah | Written on: 8 Apr 2024 | Estimated reading time: 10 minutes

Hugo is a command line (CLI) tool which allows you to generate your own static website in a matter of minutes. Today I'm going to talk to you about what a static website is, why you might want one for yourself and how to use Hugo to generate your ... Read more...


Devlog 004 - Planning For More Tooling

Written by: Timlah | Written on: 9 Feb 2024 | Estimated reading time: 3 minutes

When developing a game in Unity, one of the most useful things you can do is develop your own custom tooling. Think about it, when you make your game, you've got your own ideas, methodologies and plans. I've already made a couple of simple tools, ... Read more...


Devlog 003 - Adding Boss Enemy Static Special Skills

Written by: Timlah | Written on: 25 Jan 2024 | Estimated reading time: 5 minutes

Enemies, especially bosses, occasionally need special mechanics to make them stand out. I decided my first boss, even though it will change in the long run, needed to have at least one special mechanic. I wasn't sure of the best way to implement ... Read more...


Devlog 002 - Changes In The Next Version

Written by: Timlah | Written on: 17 Jan 2024 | Estimated reading time: 8 minutes

My RPG has been in development for a bit over a year now. I could have taken an easy route with the game: Buy an asset pack to cover all the fundamentals for an RPG, come up with a story and just piece it together. Get more asset packs to cover the ... Read more...


Devlog 001 - Status Effects

Written by: Timlah | Written on: 10 Jan 2024 | Estimated reading time: 6 minutes

I haven't really shared much about the progress of the latest patch of Skell's Quest, apart from saying "I've done some things". My goal for the year is to get the game to a fully playable state, before working on assets for a long time. It's mostly ... Read more...


Skell's Quest Roadmap 2024

Written by: Timlah | Written on: 24 Dec 2023 | Estimated reading time: 4 minutes

Let's start the new year off by discussing my largest ongoing project and what the next year looks like for it, as well as what happened in 2023.

There's also a quick bit of git shenanigans in the middle, so if you're interested in knowing ... Read more...


Plans For The Future

Written by: Timlah | Written on: 19 Dec 2023 | Estimated reading time: 2 minutes

Unable to render content at this time ... Read more...


When Unity Disappointed Us

Written by: Timlah | Written on: 28 Sep 2023 | Estimated reading time: 3 minutes

It's been a while since I last wrote on this blog, so thought I'd come by with a short post, talking about how I feel about the Unity fiasco. I'll also briefly talk about my understanding of it and what my future plans are.

Unity Install ... Read more...


Skell's Quest v0.0.4 - UI, Performance, Saving, Achievements & more

Written by: Timlah | Written on: 25 Sep 2023 | Estimated reading time: 2 minutes

Unable to render content at this time ... Read more...


Rich Text in TextMesh Pro - Unity 3D

Written by: Timlah | Written on: 18 Jun 2023 | Estimated reading time: 3 minutes

Doing UI in Unity isn't too bad.

No really, there's lots of room for customisation to make a UI in a way that works for you and your game.

New Notification System

Since the last update of Skell's Quest, I've been working on improving the ... Read more...


Skell's Quest v0.0.3 Released

Written by: Timlah | Written on: 9 May 2023 | Estimated reading time: 1 minute

This past weekend, I had some extra time and so I decided to do two things I haven't done for a very long time.

Skell's Quest v0.0.3 Available

Skell's Quest v0.0.3

First, I put ... Read more...


Classes vs Structs in Unity C# Development

Written by: Timlah | Written on: 29 Apr 2023 | Estimated reading time: 3 minutes

Recently I've found myself playing around with a few ideas for Skell's Quest. I'm currently in the middle of the third big update for it, where I introduce a bunch of new features, such as:

Comments now added to Timlah.com

Written by: Timlah | Written on: 18 Feb 2023 | Estimated reading time: less than a minute

Comments. Having your say. It's an important part of any blog system.

Until recently, this website allowed you to read my thoughts, but not respond in kind. Now, I open the floodgates and let people comment. Please note, I will be moderating these ... Read more...


Happy New Year 2023

Written by: Timlah | Written on: 8 Jan 2023 | Estimated reading time: 1 minute

Happy New Year!

Happy new year 2023!

I've got a few projects to focus on this year, some ... Read more...


New Blog System and Future Plans

Written by: Timlah | Written on: 4 Oct 2022 | Estimated reading time: 4 minutes

Recently I decided this website needed a more dynamic blog system. This would prove to be an interesting and useful challenge, one that I'm glad to have undertaken.

Blog posts are now stored in a database, meaning I can save them properly and thus ... Read more...


New 3D RPG Prototype available in Projects

Written by: Timlah | Written on: 13 Aug 2022 | Estimated reading time: less than a minute

Just like that, we now have a 3D RPG Prototype live online. It's not an incredible piece of art or anything out of the norm, but it's a working prototype, so I'm pretty happy about that.

You can find a link to the prototype on the Projects page. ... Read more...


The first blog post on Timlah's Techs.

Written by: Timlah | Written on: 21 Feb 2022 | Estimated reading time: 1 minute

Welcome to the first blog post on Timlah's Techs.

A bit of background

This website is written in Scala, using the Play Framework. I decided to make a website for myself as I wanted something to work on in my spare ... Read more...