Blog Posts found: 20

In Response To Skills of a Successful Software Developer

Written by: Timlah | Written on: 20 Apr 2024 | Estimated reading time: 8 minutes

Recently, a no longer available bundle on Humble Bundle caught my attention; a bundle of Manning's books. Manning is a computing specialist publisher, o

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Obsidian is underrated

Written by: Timlah | Written on: 15 Apr 2024 | Estimated reading time: 4 minutes

A strange topic but one I'm somewhat passionate about, after I've seen the benefits of it. I think solo development, whether it's on a passion project like a web app or a game, or as part of a day job as a developer, note taking is really vital. Toda

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Hugo Static Site Generator

Written by: Timlah | Written on: 8 Apr 2024 | Estimated reading time: 9 minutes

Hugo is a command line (CLI) tool which allows you to generate your own static website in a matter of minutes. Today I'm going to talk to you about what a static website is, why you might want one for yourself and how to use Hugo to generate your own

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Devlog 004 - Planning For More Tooling

Written by: Timlah | Written on: 9 Feb 2024 | Estimated reading time: 3 minutes

When developing a game in Unity, one of the most useful things you can do is develop your own custom tooling. Think about it, when you make your game, you've got your own ideas, methodologies and plans. I've already made a couple of simple tools, but

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Devlog 003 - Adding Boss Enemy Static Special Skills

Written by: Timlah | Written on: 25 Jan 2024 | Estimated reading time: 4 minutes

Enemies, especially bosses, occasionally need special mechanics to make them stand out. I decided my first boss, even though it will change in the long run, needed to have at least one special mechanic. I wasn't sure of the best way to implement this

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Devlog 002 - Changes In The Next Version

Written by: Timlah | Written on: 17 Jan 2024 | Estimated reading time: 7 minutes

My RPG has been in development for a bit over a year now. I could have taken an easy route with the game: Buy an asset pack to cover all the fundamentals for an RPG, come up with a story and just piece it together. Get more asset packs to cover the v

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Devlog 001 - Status Effects

Written by: Timlah | Written on: 10 Jan 2024 | Estimated reading time: 5 minutes

I haven't really shared much about the progress of the latest patch of Skell's Quest, apart from saying "I've done some things". My goal for the year is to get the game to a fully playable state, before working on assets for a long time. It's mostly

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Skell's Quest Roadmap 2024

Written by: Timlah | Written on: 24 Dec 2023 | Estimated reading time: 3 minutes

Let's start the new year off by discussing my largest ongoing project and what the next year looks like for it, as well as what happened in 2023.

There's also a quick bit of git shenanigans in the middle, so if you're interested in knowing certai

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Plans For The Future

Written by: Timlah | Written on: 19 Dec 2023 | Estimated reading time: 2 minutes

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When Unity Disappointed Us

Written by: Timlah | Written on: 28 Sep 2023 | Estimated reading time: 3 minutes

It's been a while since I last wrote on this blog, so thought I'd come by with a short post, talking about how I feel about the Unity fiasco. I'll also briefly talk about my understanding of it and what my future plans are.

Unity Install Fees

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Skell's Quest v0.0.4 - UI, Performance, Saving, Achievements & more

Written by: Timlah | Written on: 25 Sep 2023 | Estimated reading time: 2 minutes

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Rich Text in TextMesh Pro - Unity 3D

Written by: Timlah | Written on: 18 Jun 2023 | Estimated reading time: 3 minutes

Doing UI in Unity isn't too bad.

No really, there's lots of room for customisation to make a UI in a way that works for you and your game.

New Notification System

Since the last update of Skell's Quest, I've been working on improving the UI

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Skell's Quest v0.0.3 Released

Written by: Timlah | Written on: 9 May 2023 | Estimated reading time: 1 minute

This past weekend, I had some extra time and so I decided to do two things I haven't done for a very long time.

Skell's Quest v0.0.3 Available

Skell's Quest v0.0.3

First, I put u

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Classes vs Structs in Unity C# Development

Written by: Timlah | Written on: 29 Apr 2023 | Estimated reading time: 3 minutes

Recently I've found myself playing around with a few ideas for Skell's Quest. I'm currently in the middle of the third big update for it, where I introduce a bunch of new features, such as:

  • New NPC Types
  • New Qu
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Comments now added to Timlah.com

Written by: Timlah | Written on: 18 Feb 2023 | Estimated reading time: less than a minute

Comments. Having your say. It's an important part of any blog system.

Until recently, this website allowed you to read my thoughts, but not respond in kind. Now, I open the floodgates and let people comment. Please note, I will be moderating these

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Happy New Year 2023

Written by: Timlah | Written on: 8 Jan 2023 | Estimated reading time: 1 minute

Happy New Year!

Happy New Year 2023

I've got a few projects to focus on this year, some code related, some personal. I've not be

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New Blog System and Future Plans

Written by: Timlah | Written on: 4 Oct 2022 | Estimated reading time: 3 minutes

Recently I decided this website needed a more dynamic blog system. This would prove to be an interesting and useful challenge, one that I'm glad to have undertaken.

Blog posts are now stored in a database, meaning I can save them properly and thus p

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New 3D RPG Prototype available in Projects

Written by: Timlah | Written on: 13 Aug 2022 | Estimated reading time: less than a minute

Just like that, we now have a 3D RPG Prototype live online. It's not an incredible piece of art or anything out of the norm, but it's a working prototype, so I'm pretty happy about that.

You can find a link to the prototype on the Projects page. Hav

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New Unity Project In The Works

Written by: Timlah | Written on: 7 Aug 2022 | Estimated reading time: less than a minute

I've been working on a project in Unity recently. After attempting some work in Indigo, I found I wasn't making the progress I wanted to. Nevertheless, I'll return to investigating that library at some point.

For now tho

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The first blog post on Timlah's Techs.

Written by: Timlah | Written on: 21 Feb 2022 | Estimated reading time: 1 minute

Welcome to the first blog post on Timlah's Techs.

A bit of background

This website is written in Scala, using the Play Framework. I decided to make a website for myself as I wanted something to work on in my spare tim

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